Shipped features, not roadmap. Every item below runs in the current build.
01
Grid Factory Builder
Place machines, conveyors, and sinks on a snapped grid. Drag-lay belt runs, rotate, bulldoze. Build mode keeps out-of-the-way of walk mode: Tab switches.
02
Walk the Floor
First- and third-person walk mode as a PPE operator. Check sight lines, reach, and operator travel the way no top-down diagram can.
03
Live Production-Flow Panel
Every source-to-sink chain rendered live: IN·RESIN → MIXER → … → OUT, with per-node status. Unwired outputs, dead ends, and starved machines show up red the moment they exist.
04
Routing Pins
Define where output goes — pin a destination and transporters or AGVs carry it, even across halls. Belts stay optional wiring.
05
On-Floor Routing Overlay
Directional chevrons on every belt, arrows on every feed, pulsing red rings on outputs with nowhere to go. The flow is visible on the floor, not just in a panel.
06
Throughput Forecast
Theoretical parts-per-minute per node with the bottleneck highlighted before you run. Fix the constraint, watch the bottleneck move.
07
5S Workplace Scoring
Sort, set-in-order, shine, standardize, sustain — scored live, with a real worker-speed bonus. Orderly layouts measurably out-deliver shuffled ones.
08
Muda Tracking & Costing
The seven wastes tracked and costed as you run: motion, transport, waiting, inventory. Lean concepts you can see, not just recite.
09
Transport Economics
Manual carry vs conveyors vs AGV fleet — compare capex and throughput side by side before you commit a layout to either.
10
Industry Campaigns
Six industries — discrete assembly, injection molding, dairy, chemical, food, BOPP film. Each level: a budget, a target, a clock. Ship the order book or lose.
11
Deterministic Simulation Core
Same seed, same actions, same result. A fixed-timestep core you can trust for teaching and comparison, not a canned animation.
12
Runs Local
The simulation runs entirely on your machine. Layouts stay on disk. No account, no cloud, no telemetry required.